“All Watched Over by Machines of Loving Grace” is an isometric action-adventure with a strong focus on environmental puzzling set in a post-cyberpunk cityscape constructed of organic-looking buildings, alleys and creatures. Instead of focusing on the established narrative and visual tropes of Cyberpunk, the game aims to recreate the core feeling of the literature that inspired cyberpunk: alienation, confusion and displacement. It will focus on the navigation of a seemingly abandoned but completely intact city, populated by symbiotic beings of men and machine and use sparse mythical narration to introduce the player piece by piece to the world they are navigating and closer to unraveling its secrets and history.
The game was developed by:
Rüdiger Brandis - Game Design / Project Lead Can Mert Bozkurt - Programming / Game Design Alex Boccia - 3D Modelling / Sound Design Nitish Misra - Level Design Yervand Ayrapetyan - 3D Modelling / Additional Art Nick Patel - Main Score