Can Mert Bozkurt
Welcome! I am Can, an experienced game developer currently working at Ubisoft Berlin as a Senior UI Programmer. I am an expert on building user interfaces for games.
Working on UI means working on every aspect of a game, and I take pride in building robust structures that are adaptable, extendable and performant.
What I Do
UI Programming
I have extensive experience developing user interfaces for games, ranging from small advergames to an MMO.
Game Studies
I have an M.A. on Game Development & Research from Cologne Game Lab and I enjoy using and expanding my academic knowledge in my work. This helps me support my co-workers to make informed decisions on game design and UX problems.
Tools Programming
I'm skilled in making tools and similar game extensions using WinForms, WPF or just plain system shell.
Software Architecture
I pride myself with building robust codebases that are intuitive and self documenting. I have worked on multiple GaaS titles that received regular updates over their long lifetimes.
Resume
10+ Years of Experience
education
2019
Cologne Game Lab, TH KölnM.A. Game Development And Research
Master Thesis: Simulating Migration and Integration in Digital Games: A Theoretical and Practical Exploration of Governmentality in an Audience Gaming Setting
2011
Beykent University IstanbulB. Sc. Computer Engineering
Final Thesis: Ben10 Ultimate Alien Büyük Çarpışma: İstanbul Game
experience
June 2022 - Current
Ubisoft BerlinSenior UI Programmer
Currently working on hit competitive FPS game Rainbow Six Siege Developed user interfaces of Ubisoft's upcoming AAA title Skull & Bones.
Mar 2021 - June 2022
Ubisoft BerlinGeneralist Programmer
Working as a generalist programmer, developing user interfaces of Ubisoft's upcoming AAA title Skull & Bones.
Aug 2019 - Feb 2021
Sandbox InteractiveGame Engineer
Worked on Albion Online, a sandbox MMORPG from Sandbox Interactive, set in the medieval fantasy world of Albion. I worked with the UI team to deliver new and improved user experiences. My responsibilities included developing and improving responsive interfaces and engineering the underlying architecture.
Mar 2017 – Aug 2017
Cultic GamesSenior Programmer
Worked on Stygian: Reign of the Old Ones "A Lovecraftian Roleplaying Video Game of Horror, Loss and Madness". Worked with the game director and the UI designer to deliver numerous user interfaces. Supported the programming team in developing gameplay systems and maintaining a healthy codebase.
Sep 2016 – Jun 2017
Istanbul Aydın UniversityLecturer
Worked as a lecturer for 2 semesters in the Fine Arts faculty, teaching game development and computer graphics.
Nov 2012 – Jul 2015
Madbyte GamesSenior Programmer
I was part of the core development team of Zula, a free to play online multiplayer FPS game. I joined the team at FPP phase and left after releasing the version 1.0. I've programmed all user interfaces, some tools, an occlusion culling solution and some gameplay elements. I was also responsible for integrating third-party libraries such as the audio engine WWise and a proprietary anti-cheat solution.
Jun 2011 – Nov 2012
Proje CalideGame Developer
Worked as the sole game programmer for this marketing agency, developing numerous advergames and interactive projects for customers such as Cartoon Network and Unilever.
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Please note that I don't give out binary or source copies of any commercial games I've worked on, as they belong to their respective companies.